Maze War was the first networked, 3D multi-user first person shooter game. Maze War first brought us the concept of online players as eyeball “avatars” chasing each other around in a maze.
Duration : 0:4:43
Maze War was the first networked, 3D multi-user first person shooter game. Maze War first brought us the concept of online players as eyeball “avatars” chasing each other around in a maze.
Duration : 0:4:43
woah
woah
dude thats getto
dude thats getto
LOL what a big disk …
LOL what a big disk !!!!
PLAYSTATION 4!
xDDD
PLAYSTATION 4!
xDDD
what a couple of …
what a couple of noobs
Screw Halo! I rock …
Screw Halo! I rock it old school! Maze War FTW
Fascinating bit of …
Fascinating bit of history!
The reason this …
The reason this wasn’t popular was because it was never released commercially by Xerox.
It was more of an experiment than anything else, so considering that, this game is amazing.
If it was commercially released then imagine how great the game could of being then.
Without this computer there would have been no Apple Mac, No Windows, no Graphical User Interface, no Ethernet Network.
This was the pioneer of all personal computers.
lol, it looks like …
lol, it looks like he’s putting a cake in the oven
Wow it’s jaw …
Wow it’s jaw dropping how far we’ve come.
Its hard to …
Its hard to actually call it “frame rate” since it isn’t really 3D in the same sense that Battlezone or Doom were 3D. This game shares more with the old first person RPGs like Eye of the Beholder where you just sort of move through static pictures of a maze one step at a time. This is the first time I’ve seen this game though. I’m extremely impressed that someone created this so long ago.
Quien te conoce a …
Quien te conoce a vos.
Disk?!? Oh, …
Disk?!? Oh, alright, I thought they were baking a cake. haha
Oh the obviously …
Oh the obviously young noobs around here are funny.
1: This game shown here is a remake. It was originaly designed in 1973 by people working at NASA’s Ames Research center and ran on Imlacs PDS-1 computers.
2: Frame rate had nothing to do with anything. Even in the 80’s early 3D FPS’s on home computers were no better and quite popular. This game was infact quite with the people who were able to play it, which wasn’t many because of the limited types of platforms it ran on, not frame rate.
The reason this …
The reason this wasn’t very popular in the 70s is because no one owned computers. It had nothing to do with frame rate.
Games like Mario Bros didn’t exist. Pong had barely hit the scene on the consumer level.
You can’t think of it in terms of computing today.
lol disco was …
lol disco was already dead… lets play lanparty!
eso no es un FPS …
eso no es un FPS por que no tiene armas.
HUGE Disc!
HUGE Disc!
This is really …
This is really impressive.
Nice disk…
Nice disk…
wow, thanks!!
wow, thanks!!
wow
wow
I play CoD4 at 140+ …
I play CoD4 at 140+ fps maxed out and I still play mario haha
Calm down. I wasn’t …
Calm down. I wasn’t trying to blame the developers for making it choppy, and I do think it’s pretty cool. My point was that the reason stuff like this wasn’t very popular in the 70’s was the choppiness. Regardless of how revolutionary it was, it wasn’t suitable for games.
If you had a choice between playing Super Mario Bros. at full speed, or some modern shooter that ran at four frames per second, which would you pick?
WTF are you …
WTF are you expecting?
This is in the 1970s and it’s the first game of it’s kind.
Sure the game runs “choppily” because it was programmed like that.
Do you really thing that they had the hardware and the programming knowledge to do games like we would see later on?
That little game is amazing for what it runs on and when it was created!